Quake Live plug-in (Firefox)

1.0.263 · Windows - Bởi id Software

· 02/10/2009 11:06 (15 năm trước)

Giới Thiệu · Quake Live plug-in (Firefox)

This plug-in from id Software allows players to participate in the online first-person shooter game Quake Live using their Mozilla Firefox browser, versions 2.0 and up. Users must also register for a free account at the Quake Live Web site in order to initiate gameplay.

có gì mới trong phiên bản 1.0.263 · Quake Live plug-in (Firefox)

Gameplay Changes

  • Fixed an issue that would cause one flag to go missing during a CTF match
  • Fixed issues with s_musicvolume and s_volume getting reset to pre-defined values rather than user settings
  • Fix for on-screen damage indicator. The effect was incorrect. Three new cvars have been added as well to modify the effect. (cg_screenDamage, cg_screenDamage_Self, cg_screenDamage_Team)
  • Fix for spectator overhead name text popping during scaling
  • Console timestamps fixed when using the "echo" command
  • Changes to shotgun pellet spread. Inner ring now does more damage than outer ring, for a total of 110 damage
  • cg_hudfiles will now default back to ui/hud.txt when incorrectly set

Platform Specific Changes

  • OSX: (10.6 specific) Sound issues resulting in extremely loud audio should be fixed
  • OSX: Sound mixing speed fixed
  • OSX: Right mouse button fixes
  • OSX: Game window now always on top
  • Linux: Mouse now properly returns to the middle of screen when leaving a menu under in_dgamouse 1. Should help with mouse focus issues

New console variables

  • Added cg_HitBeep <0/1/2/3> (default: 1) to play different tones based on the amount of damage done to an opponent. 0 = off, 1 = single tone (old style), 2 = new multi-tone option, 3 = reverse multi-tone option
  • Added cg_crosshairHitStyle <0-8> (default: 0) to allow the same information given by cg_HitBeep to be displayed via the crosshair
    • Styles breakdown as follows:
    • 0 = Off (the default)
    • 1 = Colorize the crosshair based on damage dealt
    • 2 = Colorize the crosshair to color designated by cg_crosshairHitColor
    • 3 = Pulse the crosshair. (This is an exaggerated/scaled pulse)
    • 4 = Colorize by damage and Pulse the crosshair
    • 5 = Colorize by cg_crosshairHitColor and Pulse the crosshair
    • 6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)
    • 7 = Colorize by damage and pulse with smaller pulse
    • 8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse
    • NOTE: If using the exaggerated pulse, you may want to set your cg_crosshairSize to 16, as the default 32 can be a bit overboard
  • Added cg_crosshairHitColor <1-7> (default: 1) for hit styles that have a fixed color. For example, some players simply want the crosshair to turn red when a hit is made, rather than change color based on damage applied
  • Added cg_crosshairHitTime (default: 200) to allow players to modify the amount of time the crosshair hit effect is displayed
  • Added cg_screenDamage <0xRRGGBBAA> (default: 0x700000C8) to colorize the on screen damage indicator; use "cg_screenDamage 0" to disable
  • Added cg_screenDamage_Self <0xRRGGBBAA> (default: 0x00000000) to toggle the on screen damage indicator for self damage. (for example, damage from rocket jumping)
  • Added cg_screenDamage_Team <0xRRGGBBAA> (default: 0x700000C8) to colorize the on screen damage indicator for team damage; use "cg_screenDamage_Team 0" to disable. (Friendly Fire in Team Deathmatch)
  • Added cg_zoomOutOnDeath <0/1> (default: 1) to reset player FOVs back to normal on death. This is useful if you use the cg_zoomToggle cvar
  • NOTE: The new cg_hitBeep and cg_crosshairStyle additions give you an idea of how well placed your shot was. They do not indicate how much health/armor your opponent has

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Phiên bản 1.0.263
Cập nhật 02/10/2009 (15 năm trước)
Nhà phát triển id Software
Thể loại Games
Hệ điều hành Windows
Hệ điều hành cài đặt Windows , Windows XP , Windows Vista
Yêu cầu Mozilla Firefox 2+
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